The "Brainrot" Crackdown: Why Epic Just Banned Paid Prize Wheels in Fortnite

 

The "Brainrot" Crackdown: Why Epic Just Banned Paid Prize Wheels in Fortnite



In a move that’s sending shockwaves through the Unreal Editor for Fortnite (UEFN) community, Epic Games has officially updated its developer rules to ban a controversial new trend: paid prize wheel spins.

The decision comes just days after the platform's most popular third-party experience, "Steal the Brainrot," introduced a virtual roulette wheel that allowed players to spend real money (via V-Bucks) for a chance at in-game advantages.


The Controversy: "Steal the Brainrot"

For those out of the loop, "Steal the Brainrot" is a massive hit in Fortnite Creative, recently peaking at over 1.1 million concurrent players. However, the game came under fire this week for its aggressive monetization.

On January 9, 2026, Epic enabled "in-island transactions," allowing creators to sell items directly for V-Bucks. "Steal the Brainrot" immediately implemented:

  • A "Present Rot" bundle for 4,900 V-Bucks (roughly $37 USD).

  • Paid Prize Wheels: Players could pay 100 V-Bucks per spin for a chance to win in-game cash or secret "Rots."

  • Luck Boosters: Options to pay to "increase luck" for better odds.

Critics and content creators quickly labeled these mechanics as "literal gambling" targeted at children. Prominent community voices argued that these "slot machine" mechanics have no place in a game primarily played by minors.


Epic’s Response: Rule 4.4.15

Epic Games didn't stay silent for long. On January 16, they announced a surgical strike on these mechanics via a new rule in the Fortnite Developer Rules.

The New Rule (4.4.15): > "Do not offer any in-island transactions that directly or indirectly influence prize wheels in any way. For example, you must not offer as an in-island transaction a 'spin' or 'increased luck' for a prize wheel."

Key Details of the Ban:

  • Effective Date: Enforcement begins on January 20, 2026.

  • What is Banned: Selling individual spins, bundles of spins, or any "luck" modifiers that affect a random wheel.

  • The Goal: To prevent "predatory" gambling-like loops that entice young players to spend money for a mere chance at progression.


The "Loot Box" Loophole?

Interestingly, while prize wheels are now banned, Loot Boxes (Random Item Boxes) are still technically allowed under very strict conditions. According to Epic's guidelines, if a creator sells a random item box:

  1. They must use specific APIs to disclose the exact numerical odds of every possible prize.

  2. These items are fully blocked in certain countries (like the Netherlands and Belgium) and for players under 18 in regions like the UK and Brazil.

By specifically targeting the "Prize Wheel" visual and mechanic, Epic seems to be trying to distance the platform from the imagery of casino-style gambling.


What This Means for Creators

This is a clear signal that while Epic wants to compete with Roblox by giving creators more ways to earn money (creators currently keep 100% of V-Buck revenue until 2027), they aren't willing to sacrifice the brand's reputation to do it.

For creators, the message is clear: Monetize with care. Direct purchases for skins, weapons, or map-specific "passes" are encouraged, but anything that looks or feels like a slot machine will be shut down immediately.

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